**relloz6 wrote:**- well since I've been playing the tcg competitevly for 3-4 years, and since I love to build decks, I think I could help you. Just tell me what cind of deck you wan't and what cards you have, and I'll post a sheet of the deck.

P.S. can I use this post to make other peoples decks for them?

this is my deck as of now (i made a few changes and havnt really tested it yet)

its a modified stormshaper starter

electric psychic

x9 basic electric energy

x10 basic psychic energy

**pokemon****misdreavous:**60 hp

lullaby - 0 cost-defending pokemon is now aslepp

nightmare feast-1 psychic cost- if the defending poke is asleep this attack does this atk does 50 damage, move 50 damage counters from misdreavous

**x2 misdreavous:**50 hp

take back- 0 cost-flip a coin if heads search discard pile for a trainer card

tackle-1 normal cost-10 damage

**mismagious**90 hp

upper hand-1 psychic cost- choose one of your opponents attacks that atk cant be used next turn-30 damage

psybeam- 1 psychic 2 normal- flip a coin if heads the defender is confused-60 damage

**x4 gastly**50hp

gnaw-1 normal cost-10 damage

suffocating gas-1psychic 1 normal- 20 damage

**x2 haunter**80 hp

psyshot-1 psychic cost-20 damage

shadow bind-2 normal- the pokemon cant retreat next turn-30 damage

**haunter **80hp

smog-0 cost- the defending pokemon is now poisoned

hoodwinked-1 psychic- you may search your opponents discard pile for 3 trainer support or stadium cards and put them in there hand- 30 damage

**x3 gengar**hp 110

poke power- when gengar gets knocked out flip a coin if heads the defending pokemon is also knocked out

shadow room-1psychic cost-put 3 damage counters on one of your opponents pokemon if that pokemon has a poke power put 6 damage counters

poltergeist-1psychic 1 normal-look at your opponents hand this attack does 30 damage times the number of trainer support and stadium cards in there hand -30x damage

**x3shinx**60hp

gnaw-1normal-10damage

swagger-2normal-flip a coin if heads discard an energy card attached to defending pokemon-20 damage

**x3 luxio**

80 hp

kick-1 normal energy-20 damage

discharge-1 electric 2 normal-discard all electric energy attached to luxio flip a coin for each card you discarded this attack does 40 damage times the number of heads-40x damage

**luxio**80hp

fasten claws-1 normal-flip a coin if heads this attack does 10 damage plus 30 damage-10+ damage

thunder fang-2 electric- flip a coin if heads the defending pokemon is paralyzed- 30 damage

**x2 luxray**120 hp

flash-1 electric-duing your oponents next turn flip a coin if tails there attack does nothing-30 damage

gadget bolt-1 electric 2 normal-if luxray has a pokemon tool you may discard it and do 100 damage instead of 60- 60 damage

**x4 electrike**zap kick-1 electric-10 damage

thunder jolt-1 electric 1 normal- flip a coin if tails electrike does 10 damage to itself-30 damage

**manetric**second bite-1 electric 1 normal-does 20 damage plus 10 for each damage counter on the defending pokemon-20+ damage

swift-1 electric 1 normal-this attack is unafftected by weaknesses resistens popke powers or pokebodies or any other effects (trainer/support/tool cards) on the defending pokemon- 50 damage

**stadium ca****rds****miasma valley**whenever any player puts a basic pokemon (excluding leaf or psychic pokemon)from his or her to the benchput 2 damage counters on that pokemon

**supporter ca****rds****department store girl**search your deck for up to 3 tool cards show them to your oponent and put them in your hand then shuffle your deck

**cynthias guidance** look at the top 7 cards of your deck choose one of them and put it into your hand put the cards back on the deck and shuffle it

**trainer cards****luxury ball**search your deck for a pokemon card excluding lv x pokemon show it to your opponent and put it into your hand shuffle your deck afterwards

**x2 energy search**search your deck for a basic energy card and put it itno your hand shuffle deck

**x2 potion**remove 2 damage counters from 1 pokemon

**buffer piece** tool

any damage done to your pokemon is reduced by 20 after resistance and weaknesses this card is discarded after your opponents turn

**x2 lucky egg** tool

when this pokemon is knocked out you may draw cards until you have 7 cards in your hand

**expert belt** tool

your pokemon does 20 damage more before weakness and resistance and your pokemon gets 20 more HP (when your pokemon is knocked out your opponent gets 2 prizes)

**dusk ball**look at the bottom seven cards of your deck choos 1 pokemon and put it in your hand shuffle deck

**life herb**flip a coin if heads remove all special conditions from your pokemon and 6 damage counters