SebaSneakers
Posts : 362 UT points : 5770 Join date : 2009-12-29 Age : 30 Location : Antwerp, Belgium
| Subject: Double : Starmie and Toxicroak Thu Jan 07, 2010 4:24 am | |
| Starmie @ Damp rock/ leftovers -Rain dance -Surf -Tunder -Rapid spin /recover *Natural Cure *Calm *EV : 120 Spd 180 Hp 100 def 100 SpDef
Toxicroack @ focus sash -Poisonjab -sword dance -sucker punch / bullet punch -Cros chop /vacuum wave *Dry skin *Adamant *EV : 252 Atk 252 Spd 4 Hp
Starmie use raindance
tunder = 100 % 30% chance of penatrating protect surf = get boosted toxicroak : dry skin gets every turn some hp back
Starmie surf = toxicroack gains 1/3 hp back
rapid spin for a spikes /toxic spike counter
surf for against fire pokemon (dryskin) poisonjab for grass | |
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saxman1324
Posts : 531 UT points : 6095 Join date : 2009-11-02 Age : 30 Location : Here... There... And Everywhere
| Subject: Re: Double : Starmie and Toxicroak Thu Jan 07, 2010 8:37 am | |
| I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD | |
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Darkravenn12
Posts : 433 UT points : 6568 Join date : 2009-05-04 Location : underworld
| Subject: Re: Double : Starmie and Toxicroak Thu Jan 07, 2010 11:50 am | |
| - saxman1324 wrote:
- I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD
agreed and definitely go with sucker punch instead of bullet punch and what natures are your pokemon? and the evs on starmie are a little random just give it about 200 speed, around 160 defensse, and use the rest in hp | |
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saxman1324
Posts : 531 UT points : 6095 Join date : 2009-11-02 Age : 30 Location : Here... There... And Everywhere
| Subject: Re: Double : Starmie and Toxicroak Thu Jan 07, 2010 11:57 am | |
| - Darkravenn12 wrote:
- saxman1324 wrote:
- I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD
agreed and definitely go with sucker punch instead of bullet punch and what natures are your pokemon? and the evs on starmie are a little random just give it about 200 speed, around 160 defensse, and use the rest in hp his natures are a little difficult to find; they are near the bottom of the pokemons information, right above the EV's. i agree with the EV's darkraven suggests, they should be good for a lead starmie. as for Recover or Rapid Spin, it is up to you; are you more afraid of SR or some sort of spikes the first turn, or do you want the possibility of starmie lasting more than 1 or 2 turns after the Rain Dance. | |
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iEaturCake
Posts : 31 UT points : 5288 Join date : 2010-01-10 Age : 27 Location : United States
| Subject: Re: Double : Starmie and Toxicroak Mon Jan 11, 2010 10:14 pm | |
| I like the team, would agree w/ every1 above, but.... I would go with Recover>protect. Thunder does benefit you,and will take care of the flying types that would get toxicroak. But it also puts starmia at risk from thunder, so it works both ways. Also w/ recover, leftovers wouldn't be needed as much, so go for damp rock. | |
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| Subject: Re: Double : Starmie and Toxicroak | |
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