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 Double : Starmie and Toxicroak

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SebaSneakers



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Join date: 2009-12-29
Age: 18
Location: Antwerp, Belgium

PostSubject: Double : Starmie and Toxicroak   Thu Jan 07, 2010 11:24 am

Starmie @ Damp rock/ leftovers
-Rain dance
-Surf
-Tunder
-Rapid spin /recover
*Natural Cure
*Calm
*EV : 120 Spd 180 Hp 100 def 100 SpDef

Toxicroack @ focus sash
-Poisonjab
-sword dance
-sucker punch / bullet punch
-Cros chop /vacuum wave
*Dry skin
*Adamant
*EV : 252 Atk 252 Spd 4 Hp


Starmie use raindance

tunder = 100 % 30% chance of penatrating protect
surf = get boosted
toxicroak : dry skin gets every turn some hp back

Starmie surf = toxicroack gains 1/3 hp back

rapid spin for a spikes /toxic spike counter

surf for against fire pokemon (dryskin)
poisonjab for grass
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saxman1324



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PostSubject: Re: Double : Starmie and Toxicroak   Thu Jan 07, 2010 3:37 pm

I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD
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Darkravenn12



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PostSubject: Re: Double : Starmie and Toxicroak   Thu Jan 07, 2010 6:50 pm

saxman1324 wrote:
I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD

agreed
and definitely go with sucker punch instead of bullet punch
and what natures are your pokemon?
and the evs on starmie are a little random
just give it about 200 speed, around 160 defensse, and use the rest in hp
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saxman1324



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PostSubject: Re: Double : Starmie and Toxicroak   Thu Jan 07, 2010 6:57 pm

Darkravenn12 wrote:
saxman1324 wrote:
I'd say use brick break instead of cross chop and vaccuum wave. Cross chop has lower accuracy that could let you down and vaccuum wave isn't a physical attack, therefore it would not benefit from SD

agreed
and definitely go with sucker punch instead of bullet punch
and what natures are your pokemon?
and the evs on starmie are a little random
just give it about 200 speed, around 160 defensse, and use the rest in hp


his natures are a little difficult to find; they are near the bottom of the pokemons information, right above the EV's. i agree with the EV's darkraven suggests, they should be good for a lead starmie. as for Recover or Rapid Spin, it is up to you; are you more afraid of SR or some sort of spikes the first turn, or do you want the possibility of starmie lasting more than 1 or 2 turns after the Rain Dance.
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iEaturCake



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PostSubject: Re: Double : Starmie and Toxicroak   Tue Jan 12, 2010 5:14 am

I like the team, would agree w/ every1 above, but....
I would go with Recover>protect.
Thunder does benefit you,and will take care of the flying types that would get toxicroak.
But it also puts starmia at risk from thunder, so it works both ways.
Also w/ recover, leftovers wouldn't be needed as much, so go for damp rock.
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