- relloz6 wrote:
- well since I've been playing the tcg competitevly for 3-4 years, and since I love to build decks, I think I could help you. Just tell me what cind of deck you wan't and what cards you have, and I'll post a sheet of the deck.
P.S. can I use this post to make other peoples decks for them?
this is my deck as of now (i made a few changes and havnt really tested it yet)
its a modified stormshaper starter
electric psychic
x9 basic electric energy
x10 basic psychic energy
pokemonmisdreavous:60 hp
lullaby - 0 cost-defending pokemon is now aslepp
nightmare feast-1 psychic cost- if the defending poke is asleep this attack does this atk does 50 damage, move 50 damage counters from misdreavous
x2 misdreavous:50 hp
take back- 0 cost-flip a coin if heads search discard pile for a trainer card
tackle-1 normal cost-10 damage
mismagious90 hp
upper hand-1 psychic cost- choose one of your opponents attacks that atk cant be used next turn-30 damage
psybeam- 1 psychic 2 normal- flip a coin if heads the defender is confused-60 damage
x4 gastly50hp
gnaw-1 normal cost-10 damage
suffocating gas-1psychic 1 normal- 20 damage
x2 haunter80 hp
psyshot-1 psychic cost-20 damage
shadow bind-2 normal- the pokemon cant retreat next turn-30 damage
haunter 80hp
smog-0 cost- the defending pokemon is now poisoned
hoodwinked-1 psychic- you may search your opponents discard pile for 3 trainer support or stadium cards and put them in there hand- 30 damage
x3 gengarhp 110
poke power- when gengar gets knocked out flip a coin if heads the defending pokemon is also knocked out
shadow room-1psychic cost-put 3 damage counters on one of your opponents pokemon if that pokemon has a poke power put 6 damage counters
poltergeist-1psychic 1 normal-look at your opponents hand this attack does 30 damage times the number of trainer support and stadium cards in there hand -30x damage
x3shinx60hp
gnaw-1normal-10damage
swagger-2normal-flip a coin if heads discard an energy card attached to defending pokemon-20 damage
x3 luxio
80 hp
kick-1 normal energy-20 damage
discharge-1 electric 2 normal-discard all electric energy attached to luxio flip a coin for each card you discarded this attack does 40 damage times the number of heads-40x damage
luxio80hp
fasten claws-1 normal-flip a coin if heads this attack does 10 damage plus 30 damage-10+ damage
thunder fang-2 electric- flip a coin if heads the defending pokemon is paralyzed- 30 damage
x2 luxray120 hp
flash-1 electric-duing your oponents next turn flip a coin if tails there attack does nothing-30 damage
gadget bolt-1 electric 2 normal-if luxray has a pokemon tool you may discard it and do 100 damage instead of 60- 60 damage
x4 electrikezap kick-1 electric-10 damage
thunder jolt-1 electric 1 normal- flip a coin if tails electrike does 10 damage to itself-30 damage
manetricsecond bite-1 electric 1 normal-does 20 damage plus 10 for each damage counter on the defending pokemon-20+ damage
swift-1 electric 1 normal-this attack is unafftected by weaknesses resistens popke powers or pokebodies or any other effects (trainer/support/tool cards) on the defending pokemon- 50 damage
stadium cards
miasma valleywhenever any player puts a basic pokemon (excluding leaf or psychic pokemon)from his or her to the benchput 2 damage counters on that pokemon
supporter cards
department store girlsearch your deck for up to 3 tool cards show them to your oponent and put them in your hand then shuffle your deck
cynthias guidance look at the top 7 cards of your deck choose one of them and put it into your hand put the cards back on the deck and shuffle it
trainer cardsluxury ballsearch your deck for a pokemon card excluding lv x pokemon show it to your opponent and put it into your hand shuffle your deck afterwards
x2 energy searchsearch your deck for a basic energy card and put it itno your hand shuffle deck
x2 potionremove 2 damage counters from 1 pokemon
buffer piece tool
any damage done to your pokemon is reduced by 20 after resistance and weaknesses this card is discarded after your opponents turn
x2 lucky egg tool
when this pokemon is knocked out you may draw cards until you have 7 cards in your hand
expert belt tool
your pokemon does 20 damage more before weakness and resistance and your pokemon gets 20 more HP (when your pokemon is knocked out your opponent gets 2 prizes)
dusk balllook at the bottom seven cards of your deck choos 1 pokemon and put it in your hand shuffle deck
life herbflip a coin if heads remove all special conditions from your pokemon and 6 damage counters