I'd like to start this team rate with a very crucial observation. The posting of singular sets for a singular Pokemon is starting to really frustrate me for the following reason: There is no point. In theory, any set on a Pokemon can be effective given the proper team support. So, I don't care to see your creative Special Attacking Scizor set unless you post how you plan to generate a viable support network around it. The only thing accomplished by posted a set is to give people who want to use "original" sets something to copy. Bottom line, post full TEAMS, not some individual team member you happen to want to show off. Thanks.
I was playing around with mono-type ideas and I decided to generate a mono-Flying. Flying is, for the most part, a sub-type so I had a lot of options to choose from. I've noticed that there are not many flying Pokemon with a strong special defensive spread of base stats. I'm hoping Gen.5 will fix that.
One HUGE problem this team faces is that of Stealth Rock. Delibird is the only flying Pokemon with Rapid Spin and it is far too lame to pull that off with any success. I had to scheme a way around it so this is my best shot:
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Aerodactyl is serving as my Lead/anit-Lead. Taunt is to prevent Stealth Rock as much as possible. Rock Slide is for the potential flinch and accuracy. Stealth Rock and Earthquake were the most adequate filler. Once the sash breaks, I can use this as set-up for a revenge kill.
Gliscor (M) @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP/40 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Roost
- Stone Edge
Everyone should have seen this coming as Gliscor is staple for every mono-Flying team. This Pokemon keeps electric attacks and Thunder Wave away. After a Swords Dance, Gliscor can take out intense chunks of HP on switches and Roost keeps the good guy around to further his job against lightning. Another bonus is the neutral damage from Rock attacks, which my team also appreciates.
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
Another mono-flying Staple, Gyarados is my best chance at Ice resist. I chose a bulkier variant to ensure that he sticks around. As for the moveset, Waterfall and Bounce provide great STAB. Bounce's free turn gives me a free turn to recover with lefties and the hit does pretty nice damage and has that sweet chance for paralysis. Stone Edge is Stone Edge.
Togekiss (M) @ Choice Scarf
Ability: Serene Grace
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Flamethrower
- Trick
My revenge sweeper/stall breaker, Togekiss can defend against ghost attacks then abuse Serene Grace Air Slash. Togekiss has some meat on its bones so taking hits isn't as dangerous as it would be for some other Normal flyers.
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/4 Def/252 SDef
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Some people may think I am ridiculous for using a Sp.Def Skarm but hear me out. Steel/Flying provides a lot of nice Special resistances. Psychic, Dark, Grass, Dragon, Bug, Ground, Ghost, Steel, and Flying special attacks are shrugged off and Roosted. Skarm still boasts impressive physical defense as well. Spikes and well as Stealth Rock can help me speed a battle up so that my flyers can start dishing heavy damage on the switch-ins.
Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Super Fang
- Taunt
- Roost
- U-turn
Crobat was a last minute decision based on the need for anti-stealth rock support. Taunt + Crobat's speed is my saving grace. Super Fang is the sweetest thing. Roost and U-turn seemed like good filler at the time. Crobat practically absorbs Fighting, Grass and Bug attacks, as if I needed the support. Haha.