| RM Leafeon SunnyRoom Set | |
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song0flife
Posts : 115 UT points : 5831 Join date : 2009-06-08 Age : 30 Location : Kentucky
| Subject: RM Leafeon SunnyRoom Set Fri Jul 30, 2010 9:39 pm | |
| Leafeon@Heat Rock Brave 252HP/128Atk/126Def Curse Sunny Day Leaf Blade Synthisis/Toxic
OK heres what im thinking it starts out with a Bronzong that uses Trick Room and it will use Sunny Day so Leaf GAurd will activate, preventing status problems,then it sets up curses while using synthisis to heal or toxic to stall then use leaf blade to sweep. what do you all think? | |
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SirFunchalot
Posts : 44 UT points : 5089 Join date : 2010-07-14 Age : 34
| Subject: Re: RM Leafeon SunnyRoom Set Sat Jul 31, 2010 12:29 am | |
| pretty terrible for trick room. trick room isn't about stall, it's about taking advantage of the field effect as quickly and efficiently as possible. wasting turns recovering hp and statusing your opponent is a HUGE waste of trick room when instead you could be bashing in face with something like Rhyperior | |
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dragonmxz
Posts : 884 UT points : 5981 Join date : 2010-02-19 Age : 28 Location : Alameda, California
| Subject: Re: RM Leafeon SunnyRoom Set Sat Jul 31, 2010 12:48 am | |
| get rid of toxic and you'll be good, replace it with another physcial move as otherwise just leaf blade will be useless. | |
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eaglehawks
Posts : 307 UT points : 5189 Join date : 2010-06-14 Location : Johto
| Subject: Re: RM Leafeon SunnyRoom Set Sat Jul 31, 2010 8:15 am | |
| I dunno about that though. Leafeon's movepool is still pretty pathetic, being walled by Steel-Types and all that. I don't know whhy would anyone would use Leafeon in Trick Room. Curse is an inferior choice compared to the more accessible Swords Dance. Besides, using a set like this would require A LOT of thinking when it comes to team support. | |
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Shnoogle
Posts : 1710 UT points : 7701 Join date : 2009-09-10 Age : 29 Location : Scranton
| Subject: Re: RM Leafeon SunnyRoom Set Sat Jul 31, 2010 11:38 am | |
| You are wasting Trick Room time.
Turn 1: Bronzong sets up Trick Room Turn 2: You switch to Leafeon/Bronzong explodes Turn 3: You use Curse
Now you only have 2 turns after a Curse, and you will most likely use Synthesis in one of those turns, leaving you 1 Turn to fire off a Leaf Blade which 7 types resist before you get killed by a powerful Special Attack.
At least give up your own Sunny Day (kind of a pointless move, really even though it does have Leaf Guard) and slap on Double Edge/Return instead fro more type coverage. | |
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Temius
Posts : 643 UT points : 5591 Join date : 2010-08-03 Age : 27
| Subject: Re: RM Leafeon SunnyRoom Set Wed Aug 04, 2010 2:43 pm | |
| First of all, Leafeon isn't really spectacular for sunnyroom teams. It isn't really slow, and trick room doesn't really do anything. | |
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Temius
Posts : 643 UT points : 5591 Join date : 2010-08-03 Age : 27
| Subject: Re: RM Leafeon SunnyRoom Set Wed Aug 04, 2010 2:44 pm | |
| That being said, this still has a potential to work. But, it would be much more efficient to do this as a doubles team. Then you could either have a Bronzong-Dusknoir lead-off, with dusknoir starting sunny day holding a heat rock, or just scrap the trick room altogether and pair leafeon with a dusknoir or bronzong that has sunny day | |
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| Subject: Re: RM Leafeon SunnyRoom Set | |
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| RM Leafeon SunnyRoom Set | |
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