| Idea for a Lucario Moveset | |
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+3SoulSilverHeartGold Temius ninetalescommander 7 posters |
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ninetalescommander
Posts : 28 UT points : 5702 Join date : 2009-07-09 Age : 36 Location : West Midlands, England
| Subject: Idea for a Lucario Moveset Sat Sep 18, 2010 1:22 pm | |
| Hello everyone
I've recently been looking into Lucario's movepool and I may have come up with a better Reversal set than Smogon's
Lucario (duh) Nature: Lonely EV's: 252 atk, 252 spd Item: Focus Sash Moves: Reversal, Extremespeed, Stone Edge & Agility
I'm sure this set is pretty obvious so i'll give a quick description Basic plan, come in on a Pokemon that can hurt Lucario, use agility, and then attempt to sweep with Reversal Extremespeed is there for Focus Sashers and pokemon in red health Lonely nature is so its easier for Lucario to hit 1HP for Reversal to be in max power | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Sat Sep 18, 2010 1:32 pm | |
| This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry. | |
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SoulSilverHeartGold
Posts : 2486 UT points : 7106 Join date : 2009-08-12 Age : 26 Location : Canada
| Subject: Re: Idea for a Lucario Moveset Sat Sep 18, 2010 4:14 pm | |
| - Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Well Stone still hits most of the time accuracy isn't that big of a factor. Also if he has spin support he can still use this set. | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Sat Sep 18, 2010 4:22 pm | |
| - SoulSilverHeartGold wrote:
- Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Well Stone still hits most of the time accuracy isn't that big of a factor. Also if he has spin support he can still use this set. no he can't. Stone edge misses all the time, and priority moves are pretty common in OU | |
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Evil
Posts : 1177 UT points : 7647 Join date : 2009-08-13
| Subject: Re: Idea for a Lucario Moveset Sat Sep 18, 2010 7:29 pm | |
| - Temius wrote:
- SoulSilverHeartGold wrote:
- Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Well Stone still hits most of the time accuracy isn't that big of a factor. Also if he has spin support he can still use this set. no he can't. Stone edge misses all the time, and priority moves are pretty common in OU you cant really argue that it misses all the time, stuff just happens. tho I do agree with the priority moves, a pokemon like this should be moved to the lower tiers, where a few are only present (or unless I'm too outdated, then ignore that statement) | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Sat Sep 18, 2010 8:12 pm | |
| I shouldnt've said it misses all the time. It misses enough to really make your success based too much on luck. I'd want a set where, even if I got unlucky a couple times, it wouldn't be guaranteed defeat. | |
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ninetalescommander
Posts : 28 UT points : 5702 Join date : 2009-07-09 Age : 36 Location : West Midlands, England
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 1:28 pm | |
| - Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Okay, 2 things to say 1. This set is used on PBR, which isn't exactly competitive 2. Stone edge actually hits alot for me, and don't go saying i'm lucky because I don't believe in luck | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 4:24 pm | |
| - ninetalescommander wrote:
- Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Okay, 2 things to say 1. This set is used on PBR, which isn't exactly competitive 2. Stone edge actually hits alot for me, and don't go saying i'm lucky because I don't believe in luck I never said anything about you being lucky Stone edge just isn't consistent enough when you're poke will get killed by a chansey's tackle THINK!
Last edited by Temius on Tue Sep 28, 2010 4:59 pm; edited 1 time in total | |
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Pialga93
Posts : 717 UT points : 5768 Join date : 2009-11-02 Age : 30 Location : Illinois
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 4:30 pm | |
| - Temius wrote:
- ninetalescommander wrote:
- Temius wrote:
- This Luke just won't do enough damage. The only move you have to hit ghosts is stone edge, and that has pretty low accuracy. this set will be completely walled by many pokes. And pokemon with priority moves will mess you up. you will probably get 1 ko, then they will switch into a scizor or luke of their own, and since most every team runs SR nowadays, you pretty much just have to die. There isn't much usefulness in this set, sorry.
Okay, 2 things to say 1. This set is used on PBR, which isn't exactly competitive 2. Stone edge actually hits alot for me, and don't go saying i'm lucky because I don't believe in luck I never f*cking said anything about you being lucky Stone edge just isn't consistent enough when you're poke will get killed by a chansey's tackle THINK! that's enough Temius, no need to curse or give a nasty attitude. | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 4:59 pm | |
| yes there is. People need to quit getting all defensive all the time. There is no need to get mad at me for talking about luck. And where do you get off telling me: "That's enough" You're not a **** mod, don't patronize me! | |
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Evil
Posts : 1177 UT points : 7647 Join date : 2009-08-13
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 5:05 pm | |
| Dont patronize him meenie faces | |
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Pialga93
Posts : 717 UT points : 5768 Join date : 2009-11-02 Age : 30 Location : Illinois
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 6:45 pm | |
| - Temius wrote:
- yes there is. People need to quit getting all defensive all the time. There is no need to get mad at me for talking about luck. And where do you get off telling me: "That's enough"
You're not a **** mod, don't patronize me! -_- I'm getting defensive? you know your getting worked up over another person's strategy in a videogame. Your just being too aggressive to our other users. We just had a forum discussion about a better attitude on here. Weren't you here? | |
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ScizzorTrainer
Posts : 114 UT points : 5441 Join date : 2010-01-13 Age : 27 Location : A galaxy far far away.
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 6:47 pm | |
| Just one thing... Why do you have agility on a REVENGE set? Doesn't make it a moot point? This would be good if it were an attacking set. And while I do like to be original sometimes, I do think there is a bit to original. Sorry dude. And Temius, just stop. | |
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Temius
Posts : 643 UT points : 5604 Join date : 2010-08-03 Age : 27
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 6:59 pm | |
| He means the MOVE revenge, not a style of poke, dude. And pialga, defensive and aggressive are 2 different things. I'm getting worked up because he can't handle criticism when he's asking for it. Try to get something right next time you whine at me | |
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ScizzorTrainer
Posts : 114 UT points : 5441 Join date : 2010-01-13 Age : 27 Location : A galaxy far far away.
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 7:15 pm | |
| - Temius wrote:
- He means the MOVE revenge, not a style of poke, dude.
And pialga, defensive and aggressive are 2 different things. I'm getting worked up because he can't handle criticism when he's asking for it. Try to get something right next time you whine at me I know, that's what I'm saying. Isn't the point of using revenge to take damage and double the damage on returning the hit? | |
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FlareZen
Posts : 84 UT points : 5188 Join date : 2010-05-20 Age : 32 Location : Hotel Mario California
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 7:23 pm | |
| - ScizzorTrainer wrote:
I know, that's what I'm saying. Isn't the point of using revenge to take damage and double the damage on returning the hit? You want to double check it says "Reversal" not Revenge. Reversal works the same way as flail. you want your hp at its lowest and agility will help make a sweep as long they do not have a priority move. | |
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ScizzorTrainer
Posts : 114 UT points : 5441 Join date : 2010-01-13 Age : 27 Location : A galaxy far far away.
| Subject: Re: Idea for a Lucario Moveset Tue Sep 28, 2010 7:44 pm | |
| - FlareZen wrote:
- ScizzorTrainer wrote:
I know, that's what I'm saying. Isn't the point of using revenge to take damage and double the damage on returning the hit? You want to double check it says "Reversal" not Revenge. Reversal works the same way as flail. you want your hp at its lowest and agility will help make a sweep as long they do not have a priority move. Mama mia... Alright, I'm an idiot. Sorry... Good moveset *walks off* | |
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ninetalescommander
Posts : 28 UT points : 5702 Join date : 2009-07-09 Age : 36 Location : West Midlands, England
| Subject: Re: Idea for a Lucario Moveset Sat Oct 02, 2010 12:03 pm | |
| - Temius wrote:
- He means the MOVE revenge, not a style of poke, dude.
And pialga, defensive and aggressive are 2 different things. I'm getting worked up because he can't handle criticism when he's asking for it. Try to get something right next time you whine at me Okay, 4 things to say 1. Terminus, I know you never mentioned luck, so i've no idea why you brought that up 2. I have no idea where the move revenge came into this matter The moves say "Reversal" not Revenge 3. I know priority can ruin this set but you get that risk with pretty much every moveset, hence the reason extremespeed is listed 4. I will admit Stealth Rock does ruin this as well, but SR isn't used much on PBR so it dosen't matter much, plus i'd usually lead with this Lucario set If this was for Competitive play, I probably wouldn't run this
Last edited by ninetalescommander on Sat Oct 02, 2010 12:05 pm; edited 1 time in total (Reason for editing : Missed extra reason) | |
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