Aerodactyl @Focus Sash
Pressure
Jolly
252Spe / 252Atk / 4HP
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
Standard Aerodactyl. Stealth Rock to rack up the damage on threatening fires. Taunt to stop other leads. Rock Slide for STAB and fires. Earthquake for coverage and, again, fires.
Arcanine (R-K-9) @Leftovers
Intimidate
Impish
252HP / 252Def / 6Atk
-Flare Blitz
-Roar
-Will-o-wisp
-Toxic
My somewhat custom Arcanine. Will-o-wisp, Toxic, and Roar to rack up the Stealth Rock damage and hax. Flare Blitz for STAB.
Lucario @Life Orb
Steadfast
Adamant
252Atk / 252Spe / 6Def (Smogon EVs)
-Swords Dance
-Crunch
-Close Combat
-Extreme Speed
Basic Lucario. Need I say more? Except I switched Inner Focus with Steadfast incase my opponent uses a flinching move.
Weezing @Black Sludge
Levitate
Bold
252HP / 252Def / 6SpA
-Will-o-wisp
-Flamethrower
-Thunderbolt
-Pain Split
Basic Weezing.
Tentacruel @Leftovers
Liquid Ooze
Calm
252HP / 252SpD / 6SpA
-Surf
-Ice Beam
-Knock off
-Rapid Spin
I know what you're thinking; What, no Toxic Spikes? Well, with Arcanine, there's really no need for Toxic Spikes. Knock Off to annoy the opponent. Rapid Spin to clear entry hazards. Surf for STAB and Ice Beam for coverage.
Sceptile @Choice Specs
Overgrow
Timid
252SpA / 4HP / 252Spe
-Energy Ball
-HP Ice
-Focus Blast
-Leafstorm
My special sweeper. Helps clear my ground weakness. Energy Ball for STAB. HP Ice for coverage. Focus Blast for coverage. Leaf Storm for a STAB'd finnisher.
There's another standard team I've come up with. I am tired
and I have probably made a few mistakes and such so don't give me negative comments about me messing stuff up or something. I also don't think I explained things very well, so I'll fix that later.
What do you think?