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 Rate my Trick Room NFE Team

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UxDarkghostxU



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PostSubject: Rate my Trick Room NFE Team   Tue Jan 19, 2010 12:31 am

ATTENTION: THIS IS MY FIRST TEAM MADE NOT BASED OF SMOGON SETS, AS NFE POKEMON DON'T REALLY HAVE SMOGON SETS. PLEASE GIVE FRIENDLY CRITICISM FOR ALL EV SPREADS AND MOVESETS.

Geodude @ Item: ??? Metronome
Trait: Rock Head
EVs: 208 HP / 158 Atk / 144 Def
Nature: Relaxed (+ Def, - Spe)
- Defense Curl
- Rollout
- Earthquake
- Explosion / Stone Edge

Bronzor @ Item: Focus Sash Leftovers
Trait: Levitate
EVs: 80 HP / 218 Def / 212 SpD
Nature: Sassy (+ SpD, - Spe)
- Trick Room
- Hypnosis
- Confuse Ray
- Gyro Ball

Exeggcute @ Item: ??? Leftovers
Trait: Chlorophyll (Potentially Crypling on a TR Team, but I figured it's NFE...)
EVs: 144 HP / 160 Def / 206 SpD
Nature: Sassy (+ SpD, - Spe)
- Trick Room
- Stun Spore Giga Drain
- Poison Powder Sleep Powder
- Leech Seed

Duskull @ Item: Wide Lens / Skull Fossil (For Fling) Leftovers
Trait: Levitate
EVs: 144 HP / 84 Atk / 140 Def / 142 SpD
Nature: Relaxed (+ Def, - Spe)
- Trick Room
- Will-O-Wisp
- Return Pain Split
- Fling? / Filler Shadow Sneak

Corphish @ Item: Life Orb / Choice Band?
Trait: Shell Armor
EVs: 172 HP / 200 Atk / 138 Def
Nature: Brave (+ Atk, - Spe)
- Crabhammer
- Crunch / Night Slash
- Ice Beam Swords Dance
- Protect Body Slam

Slugma @ Item: ???
Trait: Flame Body
EVs: 164 HP / 120 Def / 114 SpA / 112 SpD
Nature: Sassy (+ SpD, - Spe)
- Flamethrower
- Earthpower
- Toxic
- Protect


Last edited by UxDarkghostxU on Tue Jan 19, 2010 12:27 pm; edited 1 time in total
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CaseyR



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PostSubject: Re: Rate my Trick Room NFE Team   Tue Jan 19, 2010 2:25 am

Give Geodude the item Metronome. Since you are going for the Defense Curl + Rollout combo, Metronome would make it extremely powerful. You'll also probably use Earthquake alot too, so It'll help there too.

And if you are going to be battling in the NFE tier, give Bronzor Leftovers, because Bronzor can take hits very well.

Give Duskull Shadow Sneak for the last slot and Pain Split over Return if you have access to it. Leftovers for the item.

Protect + Choice item = bad. Give Corphish Swords Dance (Dragon Dance if you have acces to HG/SS), Crab Hammer (or Waterfall for flinch hax and better accuracy), Crunch, and Body Slam. Body Slam because an Ice Beam from a Corphish isn't very powerful, even in NFE. And with Body Slam you can take advantage of the Swords Dance boost and parahax. Have it hold a Life Orb.

And Poison Powder? It's a bad move for competitive battling. Give it Sleep Powder instead. And Exeggcute is totally walled by Taunters. Give it Giga Drain over Trick Room or Stun Spore (preferably Stun Spore, because with Trick Room up, paralysis is not very useful). Have it hold Leftovers.
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UxDarkghostxU



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PostSubject: Re: Rate my Trick Room NFE Team   Tue Jan 19, 2010 12:28 pm

I'm pretty sure I got all of the changes you suggested.

Does anyone have opinions on the EV Spreads?
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Greene



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PostSubject: Re: Rate my Trick Room NFE Team   Tue Jan 19, 2010 11:41 pm

UxDarkghostxU wrote:
I'm pretty sure I got all of the changes you suggested.

Does anyone have opinions on the EV Spreads?


Just to point out that (Stone Edge > Defense Curl + Rollout + Metronome) and that is one move that outclasses two moves plus and item. Will free up your last slot for Sucker Punch.
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UxDarkghostxU



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 12:29 am

Greene wrote:
UxDarkghostxU wrote:
I'm pretty sure I got all of the changes you suggested.

Does anyone have opinions on the EV Spreads?


Just to point out that (Stone Edge > Defense Curl + Rollout + Metronome) and that is one move that outclasses two moves plus and item. Will free up your last slot for Sucker Punch.


I'm iffy on the accuracy of Stone Edge, but I guess I could test the D. Curl + Rollout thing first, then switch it up for Stone Edge and Sucker Punch if I find it doesn't work as well as I thought.

Other opinions?
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Greene



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 2:05 am

UxDarkghostxU wrote:
Greene wrote:
UxDarkghostxU wrote:
I'm pretty sure I got all of the changes you suggested.

Does anyone have opinions on the EV Spreads?


Just to point out that (Stone Edge > Defense Curl + Rollout + Metronome) and that is one move that outclasses two moves plus and item. Will free up your last slot for Sucker Punch.


I'm iffy on the accuracy of Stone Edge, but I guess I could test the D. Curl + Rollout thing first, then switch it up for Stone Edge and Sucker Punch if I find it doesn't work as well as I thought.

Other opinions?


Rollout has a 90% accuracy and you get locked into it, allowing the opponent to switch to a counter and set up while you struggle; Stone Edge has 80% accuracy but if they switch in a counter it will still do decent damage and then you can bring in a counter of your own.
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UxDarkghostxU



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 3:30 pm

Greene wrote:
UxDarkghostxU wrote:
Greene wrote:
UxDarkghostxU wrote:
I'm pretty sure I got all of the changes you suggested.

Does anyone have opinions on the EV Spreads?


Just to point out that (Stone Edge > Defense Curl + Rollout + Metronome) and that is one move that outclasses two moves plus and item. Will free up your last slot for Sucker Punch.


I'm iffy on the accuracy of Stone Edge, but I guess I could test the D. Curl + Rollout thing first, then switch it up for Stone Edge and Sucker Punch if I find it doesn't work as well as I thought.

Other opinions?


Rollout has a 90% accuracy and you get locked into it, allowing the opponent to switch to a counter and set up while you struggle; Stone Edge has 80% accuracy but if they switch in a counter it will still do decent damage and then you can bring in a counter of your own.


True...
I'm really just making reasons up to mess around with DCurl and Rollout. XD
What exactly resists Rock, anywayz? I'm new to the whole competitive battling scene, so...

Also, is it worth risking a roll for Magnitude 10 w/150 Base Power, or just sticking with Earthquake's reliable 100?

EDIT: Can I assume that the EV Spreads are decent, at least, as no one is commenting on them?
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Daiko



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 3:39 pm

Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine
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UxDarkghostxU



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 7:12 pm

Daiko wrote:
Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine


I figured 5% chance of getting 150 base power or 30% chance to get 70 Base power wasn't worth it.
Just wondering what my opponent would be like....

:O

WHY IS HE USING MAGNITUDE! USE EARTHQUAKE! EARTHQUAAAAAAAAAAAKE. >_>

And the EV spreads are fine? Good to know. I pulled 'em outta the air...
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Greene



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PostSubject: Re: Rate my Trick Room NFE Team   Wed Jan 20, 2010 11:16 pm

UxDarkghostxU wrote:
Daiko wrote:
Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine


I figured 5% chance of getting 150 base power or 30% chance to get 70 Base power wasn't worth it.
Just wondering what my opponent would be like....

:O

WHY IS HE USING MAGNITUDE! USE EARTHQUAKE! EARTHQUAAAAAAAAAAAKE. >_>

And the EV spreads are fine? Good to know. I pulled 'em outta the air...


Such risks are rarely worth it in competitive battling, stick with what you can always rely on and you will prosper.
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UxDarkghostxU



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Join date: 2009-12-29
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PostSubject: Re: Rate my Trick Room NFE Team   Thu Jan 21, 2010 1:53 am

Greene wrote:
UxDarkghostxU wrote:
Daiko wrote:
Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine


I figured 5% chance of getting 150 base power or 30% chance to get 70 Base power wasn't worth it.
Just wondering what my opponent would be like....

:O

WHY IS HE USING MAGNITUDE! USE EARTHQUAKE! EARTHQUAAAAAAAAAAAKE. >_>

And the EV spreads are fine? Good to know. I pulled 'em outta the air...


Such risks are rarely worth it in competitive battling, stick with what you can always rely on and you will prosper.


Good to know, I guess.
Thanks for the reviews and opinions! Now i just need to get more copies of Trick Room and get catching!
>.>

What are the chances of this team in higher tiers, maybe even possibly OU? >.<
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Darkravenn12



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PostSubject: Re: Rate my Trick Room NFE Team   Sat Jan 23, 2010 5:07 pm

UxDarkghostxU wrote:
Greene wrote:
UxDarkghostxU wrote:
Daiko wrote:
Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine


I figured 5% chance of getting 150 base power or 30% chance to get 70 Base power wasn't worth it.
Just wondering what my opponent would be like....

:O

WHY IS HE USING MAGNITUDE! USE EARTHQUAKE! EARTHQUAAAAAAAAAAAKE. >_>

And the EV spreads are fine? Good to know. I pulled 'em outta the air...


Such risks are rarely worth it in competitive battling, stick with what you can always rely on and you will prosper.


Good to know, I guess.
Thanks for the reviews and opinions! Now i just need to get more copies of Trick Room and get catching!
>.>

What are the chances of this team in higher tiers, maybe even possibly OU? >.<

i doubt it will work that well
considering that your pokemon's stats are still pretty weak compared to higher tiers, unless u just play noobs in which case it would work
and is this for little cup?
cus otherwise u could use graveler instead of geodude
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UxDarkghostxU



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PostSubject: Re: Rate my Trick Room NFE Team   Sun Jan 24, 2010 12:19 am

Darkravenn12 wrote:
UxDarkghostxU wrote:
Greene wrote:
UxDarkghostxU wrote:
Daiko wrote:
Don't risk Magnitude.

That is all really Razz

Oh, the EV Spreads are fine


I figured 5% chance of getting 150 base power or 30% chance to get 70 Base power wasn't worth it.
Just wondering what my opponent would be like....

:O

WHY IS HE USING MAGNITUDE! USE EARTHQUAKE! EARTHQUAAAAAAAAAAAKE. >_>

And the EV spreads are fine? Good to know. I pulled 'em outta the air...


Such risks are rarely worth it in competitive battling, stick with what you can always rely on and you will prosper.


Good to know, I guess.
Thanks for the reviews and opinions! Now i just need to get more copies of Trick Room and get catching!
>.>

What are the chances of this team in higher tiers, maybe even possibly OU? >.<

i doubt it will work that well
considering that your pokemon's stats are still pretty weak compared to higher tiers, unless u just play noobs in which case it would work
and is this for little cup?
cus otherwise u could use graveler instead of geodude


>.>

Graveller is ugly.
But yeah. I'm mainly just messing around with the baby/1st stage pokemon.
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